Basic Gameplay Mechanics
Poor Man Rich » Devlog
The last few days have been busy. I’ve implemented some basic gameplay mechanics.
Apart from the work that went on unter the hood, here’s what’s new:
- Buildings actually look like buildings now - kinda.
- Maybe you can even identify the dumpsters.
- You can buy vehicles now.
The visuals of the map objects will definitely become better, too. Especially the shopping cart 😂. But not by much. This game isn’t about graphics. Still, I bet this could look cool with a day and night cycle or something.
At some point there will be procedurally generated cities. But for now this little neighborhood will do.
Can you rise up to become a car owner? Maybe you can even get your hands on the pickup truck if you’re motivated enough.
Got ideas or suggestions? Comment away!
Files
0.0.13.zip 245 kB
13 days ago
Poor Man Rich
Starting at zero - the only way is up.
Status | In development |
Author | vimuser |
Genre | Survival |
Tags | 2D, 3D, Economy, Incremental, Indie, Low-poly, Procedural Generation, Top-Down, Trading, Tycoon |
Languages | English |
More posts
- Proper Dumpster Diving6 days ago
- Planned Features18 days ago
- New game: Poor Man Rich19 days ago
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