Basic Gameplay Mechanics
EARNED » Devlog
The last few days have been busy. I’ve implemented some basic gameplay mechanics.
Apart from the work that went on unter the hood, here’s what’s new:
- Buildings actually look like buildings now - kinda.
- Maybe you can even identify the dumpsters.
- You can buy vehicles now.
The visuals of the map objects will definitely become better, too. Especially the shopping cart 😂. But not by much. This game isn’t about graphics. Still, I bet this could look cool with a day and night cycle or something.
At some point there will be procedurally generated cities. But for now this little neighborhood will do.
Can you rise up to become a car owner? Maybe you can even get your hands on the pickup truck if you’re motivated enough.
Got ideas or suggestions? Comment away!
Files
0.0.13.zip Play in browser
6 days ago
EARNED
Starting at zero - the only way is up.
Status | In development |
Author | vimuser |
Genre | Survival |
Tags | 2D, 3D, Economy, Incremental, Indie, Procedural Generation, Top-Down |
Languages | English |
More posts
- Planned Features10 days ago
- New game: EARNED11 days ago
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